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#include "videoout_nullvaapi.h"
#include "vaapicontext.h"
#define LOC QString("NullVAAPI: ")
void VideoOutputNullVAAPI::GetRenderOptions(render_opts &opts)
{
opts.renderers->append("nullvaapi");
(*opts.osds)["nullvaapi"].append("dummy");
QStringList dummy(QString("dummy"));
opts.deints->insert("nullvaapi", dummy);
if (opts.decoders->contains("vaapi"))
(*opts.safe_renderers)["vaapi"].append("nullvaapi");
if (opts.decoders->contains("ffmpeg"))
(*opts.safe_renderers)["ffmpeg"].append("nullvaapi");
if (opts.decoders->contains("crystalhd"))
(*opts.safe_renderers)["crystalhd"].append("nullvaapi");
(*opts.safe_renderers)["dummy"].append("nullvaapi");
(*opts.safe_renderers)["nuppel"].append("nullvaapi");
opts.priorities->insert("nullvaapi", 20);
}
VideoOutputNullVAAPI::VideoOutputNullVAAPI()
: m_ctx(NULL), m_lock(QMutex::Recursive), m_shadowBuffers(NULL)
{
}
VideoOutputNullVAAPI::~VideoOutputNullVAAPI()
{
TearDown();
}
void VideoOutputNullVAAPI::TearDown(void)
{
QMutexLocker lock(&m_lock);
DeleteBuffers();
DeleteVAAPIContext();
}
bool VideoOutputNullVAAPI::CreateVAAPIContext(QSize size)
{
QMutexLocker lock(&m_lock);
if (m_ctx)
DeleteVAAPIContext();
m_ctx = new VAAPIContext(kVADisplayX11, video_codec_id);
if (m_ctx && m_ctx->CreateDisplay(size))
return true;
return false;
}
void VideoOutputNullVAAPI::DeleteVAAPIContext(void)
{
QMutexLocker lock(&m_lock);
delete m_ctx;
m_ctx = NULL;
}
bool VideoOutputNullVAAPI::InitBuffers(void)
{
QMutexLocker lock(&m_lock);
if (!codec_is_vaapi_hw(video_codec_id) || !m_ctx ||
!m_ctx->CreateBuffers())
{
return false;
}
// create VAAPI buffers
vbuffers.Init(24, true, 2, 1, 4, 1);
int num_buffers = m_ctx->GetNumBuffers();
const QSize video_dim = window.GetActualVideoDim();
bool ok = true;
for (int i = 0; i < num_buffers; i++)
{
ok &= vbuffers.CreateBuffer(video_dim.width(),
video_dim.height(), i,
m_ctx->GetVideoSurface(i),
FMT_VAAPI);
}
// create CPU buffers
m_shadowBuffers = new VideoBuffers();
if (!m_shadowBuffers)
return false;
m_shadowBuffers->Init(24, true, 2, 1, 4, 1);
if (!m_shadowBuffers->CreateBuffers(FMT_YV12,
video_dim.width(),
video_dim.height()))
{
return false;
}
return true;
}
void VideoOutputNullVAAPI::DeleteBuffers(void)
{
QMutexLocker lock(&m_lock);
DiscardFrames(true);
vbuffers.Reset();
vbuffers.DeleteBuffers();
if (m_shadowBuffers)
{
m_shadowBuffers->Reset();
m_shadowBuffers->DeleteBuffers();
}
delete m_shadowBuffers;
m_shadowBuffers = NULL;
}
QStringList VideoOutputNullVAAPI::GetAllowedRenderers(MythCodecID myth_codec_id)
{
QStringList list;
if ((codec_is_vaapi_hw(myth_codec_id)) && !getenv("NO_VAAPI"))
list += "nullvaapi";
return list;
}
bool VideoOutputNullVAAPI::Init(const QSize &video_dim_buf,
const QSize &video_dim_disp,
float aspect,
WId winid, const QRect &win_rect,
MythCodecID codec_id)
{
QMutexLocker locker(&m_lock);
bool ok = VideoOutput::Init(video_dim_buf, video_dim_disp,
aspect, winid, win_rect, codec_id);
if (!codec_is_vaapi_hw(video_codec_id))
return false;
if (db_vdisp_profile)
db_vdisp_profile->SetVideoRenderer("nullvaapi");
if (ok) ok = CreateVAAPIContext(window.GetActualVideoDim());
if (ok) ok = InitBuffers();
if (!ok)
return false;
LOG(VB_PLAYBACK, LOG_INFO, LOC +
"Created VAAPI context with GPU decoding");
return ok;
}
bool VideoOutputNullVAAPI::InputChanged(const QSize &video_dim_buf,
const QSize &video_dim_disp,
float aspect,
MythCodecID av_codec_id,
void *codec_private,
bool &aspect_only)
{
LOG(VB_PLAYBACK, LOG_INFO, LOC +
QString("InputChanged(%1,%2,%3) '%4'->'%5'")
.arg(video_dim_disp.width()).arg(video_dim_disp.height())
.arg(aspect)
.arg(toString(video_codec_id)).arg(toString(av_codec_id)));
QMutexLocker locker(&m_lock);
bool cid_changed = (video_codec_id != av_codec_id);
bool res_changed = video_dim_disp != window.GetActualVideoDim();
if (!res_changed && !cid_changed)
{
aspect_only = true;
return true;
}
TearDown();
QRect disp = window.GetDisplayVisibleRect();
if (Init(video_dim_buf, video_dim_disp,
aspect, 0, disp, av_codec_id))
{
return true;
}
LOG(VB_GENERAL, LOG_ERR, LOC + "Failed to re-initialise video output.");
errorState = kError_Unknown;
return false;
}
void* VideoOutputNullVAAPI::GetDecoderContext(unsigned char* buf, uint8_t*& id)
{
if (m_ctx)
{
id = m_ctx->GetSurfaceIDPointer(buf);
return &m_ctx->m_ctx;
}
return NULL;
}
// Always returns the CPU version of a frame
VideoFrame* VideoOutputNullVAAPI::GetLastDecodedFrame(void)
{
VideoFrame* gpu = vbuffers.GetLastDecodedFrame();
for (uint i = 0; i < vbuffers.Size(); i++)
if (vbuffers.At(i) == gpu)
return m_shadowBuffers->At(i);
LOG(VB_GENERAL, LOG_ERR, LOC + "Failed to find frame.");
return NULL;
}
// Always returns the CPU version of a frame
VideoFrame* VideoOutputNullVAAPI::GetLastShownFrame(void)
{
VideoFrame* gpu = vbuffers.GetLastShownFrame();
for (uint i = 0; i < vbuffers.Size(); i++)
if (vbuffers.At(i) == gpu)
return m_shadowBuffers->At(i);
LOG(VB_GENERAL, LOG_ERR, LOC + "Failed to find frame.");
return NULL;
}
// Should work with either the CPU or GPU version of a frame
void VideoOutputNullVAAPI::DiscardFrame(VideoFrame *frame)
{
// is this a CPU frame
for (uint i = 0; i < m_shadowBuffers->Size(); i++)
{
if (m_shadowBuffers->At(i) == frame)
{
frame = vbuffers.At(i);
break;
}
}
// is this a GPU frame
for (uint i = 0; i < vbuffers.Size(); i++)
{
if (vbuffers.At(i) == frame)
{
m_lock.lock();
vbuffers.DiscardFrame(frame);
m_lock.unlock();
return;
}
}
}
// Should work with either the CPU or GPU version of a frame
void VideoOutputNullVAAPI::DoneDisplayingFrame(VideoFrame *frame)
{
// is this a CPU frame
for (uint i = 0; i < m_shadowBuffers->Size(); i++)
{
if (m_shadowBuffers->At(i) == frame)
{
frame = vbuffers.At(i);
break;
}
}
// is this a GPU frame
for (uint i = 0; i < vbuffers.Size(); i++)
{
if (vbuffers.At(i) == frame)
{
m_lock.lock();
VideoOutput::DiscardFrame(frame);
m_lock.unlock();
return;
}
}
}
void VideoOutputNullVAAPI::ReleaseFrame(VideoFrame *frame)
{
if (!frame)
return;
if ((frame->codec != FMT_VAAPI) || !m_ctx)
{
VideoOutput::ReleaseFrame(frame);
return;
}
QMutexLocker lock(&m_lock);
for (uint i = 0; i < vbuffers.Size() && m_ctx; i++)
{
if (vbuffers.At(i)->buf == frame->buf)
{
VideoFrame *vf = m_shadowBuffers->At(i);
vf->aspect = frame->aspect;
vf->disp_timecode = frame->disp_timecode;
vf->dummy = frame->dummy;
vf->frameNumber = frame->frameNumber;
vf->interlaced_frame = frame->interlaced_frame;
vf->timecode = frame->timecode;
vf->repeat_pict = frame->repeat_pict;
vf->top_field_first = frame->top_field_first;
m_ctx->CopySurfaceToFrame(vf, vbuffers.At(i)->buf);
}
}
VideoOutput::ReleaseFrame(frame);
}
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