MythTV  master
GameHandler Member List

This is the complete list of members for GameHandler, including all inherited members.

buildFileCount(const QString &directory, GameHandler *handler)GameHandlerstatic
buildFileList(const QString &directory, GameHandler *handler, int *filecount)GameHandler
clearAllGameData(void)GameHandler
clearAllMetadata(void)GameHandlerstatic
count(void)GameHandlerstatic
create_rominfo(RomInfo *parent)GameHandlerstatic
CreateProgress(const QString &message)GameHandlerprivate
CreateRomInfo(RomInfo *parent)GameHandlerstatic
customEvent(QEvent *event) overrideGameHandlerprotected
EditSettings(RomInfo *romdata)GameHandlerstatic
EditSystemSettings(RomInfo *romdata)GameHandlerstatic
GameHandler()=defaultGameHandler
GamePlayerID() constGameHandlerinline
GameType() constGameHandlerinline
getHandler(uint i)GameHandlerstatic
GetHandler(RomInfo *rominfo)GameHandlerstatic
GetHandlerByName(const QString &systemname)GameHandlerstatic
GetMetadata(GameHandler *handler, const QString &rom, QString *Genre, QString *Year, QString *Country, QString *CRC32, QString *GameName, QString *Plot, QString *Publisher, QString *Version, QString *Fanart, QString *Boxart)GameHandler
InitMetaDataMap(const QString &GameType)GameHandler
Launchgame(RomInfo *romdata, const QString &systemname)GameHandlerstatic
m_commandlineGameHandlerprotected
m_gameMapGameHandlerprotected
m_gameplayeridGameHandlerprotected
m_gametypeGameHandlerprotected
m_keepAllGameHandlerprotected
m_progressDlgGameHandlerprivate
m_rebuildGameHandlerprotected
m_removeAllGameHandlerprotected
m_romDBGameHandlerprotected
m_rompathGameHandlerprotected
m_screenshotsGameHandlerprotected
m_spandisksGameHandlerprotected
m_systemnameGameHandlerprotected
m_validextensionsGameHandlerprotected
m_workingpathGameHandlerprotected
needRebuild(void) constGameHandlerinline
newHandler(QString name)GameHandlerstatic
processAllGames(void)GameHandlerstatic
processGames(GameHandler *handler)GameHandler
promptForRemoval(const GameScan &scan)GameHandler
registerHandler(GameHandler *handler)GameHandlerstatic
s_newInstanceGameHandlerprivatestatic
setRebuild(bool setrebuild)GameHandlerinline
SpanDisks() constGameHandlerinline
SystemCmdLine() constGameHandlerinline
SystemName() constGameHandlerinline
SystemRomPath() constGameHandlerinline
SystemScreenShots() constGameHandlerinline
SystemWorkingPath() constGameHandlerinline
UpdateGameDB(GameHandler *handler)GameHandler
updateSettings(GameHandler *handler)GameHandlerstatic
ValidExtensions() constGameHandlerinline
VerifyGameDB(GameHandler *handler)GameHandler