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jsmenu.h File Reference
#include <utility>
#include <vector>
#include <QString>
#include "mthread.h"
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struct  buttonMapType
struct  axisMapType
class  JoystickMap
 Holds the buttonMapType and axisMapType structs which map actions to events. More...
class  JoystickMenuThread
 Main object for injecting key strokes based on joystick movements. More...