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tentacle3d.h
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1 #ifndef TENTACLE3D_H
2 #define TENTACLE3D_H
3 
4 void tentacle_new (void);
5 void tentacle_update(int *buf, int *back, int W, int H, short[2][512], float, int drawit);
6 void tentacle_free (void);
7 
8 #endif // TENTACLE3D_H
back
static guint32 * back
Definition: goom_core.cpp:29
tentacle_update
void tentacle_update(int *buf, int *back, int W, int H, short[2][512], float, int drawit)
Definition: tentacle3d.cpp:149
tentacle_new
void tentacle_new(void)
Definition: tentacle3d.cpp:30
tentacle_free
void tentacle_free(void)
Definition: tentacle3d.cpp:23