Changes between Initial Version and Version 1 of Ticket #13110, comment 1


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Timestamp:
Aug 28, 2017, 3:48:35 PM (2 years ago)
Author:
Peter Bennett
Comment:

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  • Ticket #13110, comment 1

    initial v1  
    55In the code in most cases there is no error check after opengl calls. This was causing errors to be logged as occurring in glTexImage2D even if they actually occurred elsewhere.
    66
    7 I traced it and found it was fialing in glDrawArrays. I added an error check to the call to glDrawArrays, and those calls are failing, also with 0x0502, Invalid Operation.
     7I traced it and found it was failing in glDrawArrays. I added an error check to the call to glDrawArrays, and those calls are failing, also with 0x0502, Invalid Operation.
    88
    99The OpenGL code is complex and I am no expert. I don't know why it is failing where before it worked fine. There are log messages that appear to confirm that OpenGL is correctly initialized.