Opened 14 years ago
Closed 13 years ago
Last modified 13 years ago
#8891 closed enhancement (Fixed)
Improvements to GLSingleView
Reported by: | Owned by: | beirdo | |
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Priority: | minor | Milestone: | 0.25 |
Component: | Plugin - MythGallery | Version: | Master Head |
Severity: | medium | Keywords: | |
Cc: | Ticket locked: | no |
Description
The attached patch of GLSingleView:
- sets the texture size based upon the size of the current image rather than that of the screen. This allows more details to be resolved when zooming in and the screen size is smaller than the image size.
- speeds up resetting of the zoom by avoiding Load().
Attachments (1)
Change History (4)
Changed 14 years ago by
Attachment: | gl_scaling.patch added |
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comment:1 Changed 14 years ago by
Status: | new → assigned |
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comment:2 Changed 13 years ago by
Resolution: | → Fixed |
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Status: | assigned → closed |
comment:3 Changed 13 years ago by
Milestone: | unknown → 0.25 |
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(In [27312]) Set the picture texture size to the size of the picture rather than screen size and let OpenGL do all the scaling. This should make for better quality zooming and faster display on recent graphics cards.
Patch from Jonatan <mythtv@…> Closes #8891