1#ifndef SCENECHANGEDETECTORBASE_H
2#define SCENECHANGEDETECTORBASE_H
19 float debugValue = 0.0);
~SceneChangeDetectorBase() override=default
void haveNewInformation(unsigned int framenum, bool scenechange, float debugValue=0.0)
virtual void processFrame(MythVideoFrame *frame)=0
SceneChangeDetectorBase(unsigned int w, unsigned int h)