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GameScannerThread Member List
This is the complete list of members for
GameScannerThread
, including all inherited members.
buildFileList
()
GameScannerThread
private
Cleanup
(void)
MThread
static
exec
(void)
MThread
protected
exit
(int retcode=0)
MThread
GameScannerThread
(void)
GameScannerThread
explicit
GetAllRunningThreadNames
(QStringList &list)
MThread
static
GetAllThreadNames
(QStringList &list)
MThread
static
getDataChanged
() const
GameScannerThread
inline
isFinished
(void) const
MThread
isRunning
(void) const
MThread
m_dbDataChanged
GameScannerThread
private
m_dbgames
GameScannerThread
private
m_dialog
GameScannerThread
private
m_epilogExecuted
MThread
protected
m_files
GameScannerThread
private
m_handlers
GameScannerThread
private
m_hasGUI
GameScannerThread
private
m_prologExecuted
MThread
protected
m_remove
GameScannerThread
private
m_runnable
MThread
protected
m_thread
MThread
protected
MThread
(const QString &objectName)
MThread
explicit
MThread
(const QString &objectName, QRunnable *runnable)
MThread
explicit
MThread
(const MThread &)=delete
MThread
objectName
(void) const
MThread
operator=
(const MThread &)=delete
MThread
priority
(void) const
MThread
qthread
(void)
MThread
quit
(void)
MThread
removeOrphan
(int id)
GameScannerThread
private
static
run
(void) override
GameScannerThread
virtual
RunEpilog
(void)
MThread
RunProlog
(void)
MThread
SendProgressEvent
(uint progress, uint total=0, QString message=QString())
GameScannerThread
private
SetHandlers
(QList< GameHandler * > handlers)
GameScannerThread
inline
setObjectName
(const QString &name)
MThread
setPriority
(QThread::Priority priority)
MThread
SetProgressDialog
(MythUIProgressDialog *dialog)
GameScannerThread
inline
setStackSize
(uint stackSize)
MThread
setTerminationEnabled
(bool enabled=true)
MThread
protected
static
stackSize
(void) const
MThread
start
(QThread::Priority p=QThread::InheritPriority)
MThread
terminate
(void)
MThread
ThreadCleanup
(void)
MThread
static
ThreadSetup
(const QString &name)
MThread
static
updateDB
()
GameScannerThread
private
usleep
(std::chrono::microseconds time)
MThread
protected
static
usleep
(std::chrono::duration< R, P > time)
MThread
inline
protected
static
verifyFiles
()
GameScannerThread
private
wait
(std::chrono::milliseconds time=std::chrono::milliseconds::max())
MThread
~GameScannerThread
() override=default
GameScannerThread
~MThread
()
MThread
virtual
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