MythTV master
GameScannerThread Member List

This is the complete list of members for GameScannerThread, including all inherited members.

buildFileList()GameScannerThreadprivate
Cleanup(void)MThreadstatic
exec(void)MThreadprotected
exit(int retcode=0)MThread
GameScannerThread(void)GameScannerThreadexplicit
GetAllRunningThreadNames(QStringList &list)MThreadstatic
GetAllThreadNames(QStringList &list)MThreadstatic
getDataChanged() constGameScannerThreadinline
isFinished(void) constMThread
isRunning(void) constMThread
m_dbDataChangedGameScannerThreadprivate
m_dbgamesGameScannerThreadprivate
m_dialogGameScannerThreadprivate
m_epilogExecutedMThreadprotected
m_filesGameScannerThreadprivate
m_handlersGameScannerThreadprivate
m_hasGUIGameScannerThreadprivate
m_prologExecutedMThreadprotected
m_removeGameScannerThreadprivate
m_runnableMThreadprotected
m_threadMThreadprotected
MThread(const QString &objectName)MThreadexplicit
MThread(const QString &objectName, QRunnable *runnable)MThreadexplicit
MThread(const MThread &)=deleteMThread
objectName(void) constMThread
operator=(const MThread &)=deleteMThread
priority(void) constMThread
qthread(void)MThread
quit(void)MThread
removeOrphan(int id)GameScannerThreadprivatestatic
run(void) overrideGameScannerThreadvirtual
RunEpilog(void)MThread
RunProlog(void)MThread
SendProgressEvent(uint progress, uint total=0, QString message=QString())GameScannerThreadprivate
SetHandlers(QList< GameHandler * > handlers)GameScannerThreadinline
setObjectName(const QString &name)MThread
setPriority(QThread::Priority priority)MThread
SetProgressDialog(MythUIProgressDialog *dialog)GameScannerThreadinline
setStackSize(uint stackSize)MThread
setTerminationEnabled(bool enabled=true)MThreadprotectedstatic
stackSize(void) constMThread
start(QThread::Priority p=QThread::InheritPriority)MThread
terminate(void)MThread
ThreadCleanup(void)MThreadstatic
ThreadSetup(const QString &name)MThreadstatic
updateDB()GameScannerThreadprivate
usleep(std::chrono::microseconds time)MThreadprotectedstatic
usleep(std::chrono::duration< R, P > time)MThreadinlineprotectedstatic
verifyFiles()GameScannerThreadprivate
wait(std::chrono::milliseconds time=std::chrono::milliseconds::max())MThread
~GameScannerThread() override=defaultGameScannerThread
~MThread()MThreadvirtual