MythTV
master
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#include <gamescan.h>
Public Member Functions | |
GameScannerThread (void) | |
~GameScannerThread () override=default | |
void | run (void) override |
Runs the Qt event loop unless we have a QRunnable, in which case we run the runnable run instead. More... | |
void | SetHandlers (QList< GameHandler * > handlers) |
void | SetProgressDialog (MythUIProgressDialog *dialog) |
bool | getDataChanged () const |
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MThread (const QString &objectName) | |
Standard constructor. More... | |
MThread (const QString &objectName, QRunnable *runnable) | |
Use this constructor if you want the default run() method to run the QRunnable's run() method instead of entering the Qt event loop. More... | |
virtual | ~MThread () |
MThread (const MThread &)=delete | |
MThread & | operator= (const MThread &)=delete |
void | RunProlog (void) |
Sets up a thread, call this if you reimplement run(). More... | |
void | RunEpilog (void) |
Cleans up a thread's resources, call this if you reimplement run(). More... | |
QThread * | qthread (void) |
Returns the thread, this will always return the same pointer no matter how often you restart the thread. More... | |
void | setObjectName (const QString &name) |
QString | objectName (void) const |
void | setPriority (QThread::Priority priority) |
QThread::Priority | priority (void) const |
bool | isFinished (void) const |
bool | isRunning (void) const |
void | setStackSize (uint stackSize) |
uint | stackSize (void) const |
void | exit (int retcode=0) |
Use this to exit from the thread if you are using a Qt event loop. More... | |
void | start (QThread::Priority p=QThread::InheritPriority) |
Tell MThread to start running the thread in the near future. More... | |
void | terminate (void) |
Kill a thread unsafely. More... | |
void | quit (void) |
calls exit(0) More... | |
bool | wait (unsigned long time=ULONG_MAX) |
Wait for the MThread to exit, with a maximum timeout. More... | |
Private Member Functions | |
void | verifyFiles () |
void | updateDB () |
bool | buildFileList () |
void | SendProgressEvent (uint progress, uint total=0, QString message=QString()) |
Static Private Member Functions | |
static void | removeOrphan (int id) |
Private Attributes | |
bool | m_hasGUI |
QList< GameHandler * > | m_handlers |
RomFileInfoList | m_files |
QList< uint > | m_remove |
QList< RomInfo * > | m_dbgames |
MythUIProgressDialog * | m_dialog {nullptr} |
bool | m_dbDataChanged {false} |
Additional Inherited Members | |
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static void | ThreadSetup (const QString &name) |
This is to be called on startup in those few threads that haven't been ported to MThread. More... | |
static void | ThreadCleanup (void) |
This is to be called on exit in those few threads that haven't been ported to MThread. More... | |
static void | Cleanup (void) |
This will print out all the running threads, call exit(1) on each and then wait up to 5 seconds total for all the threads to exit. More... | |
static void | GetAllThreadNames (QStringList &list) |
static void | GetAllRunningThreadNames (QStringList &list) |
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static const int | kDefaultStartTimeout |
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int | exec (void) |
Enters the qt event loop. call exit or quit to exit thread. More... | |
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static void | setTerminationEnabled (bool enabled=true) |
static void | sleep (unsigned long time) |
static void | msleep (unsigned long time) |
static void | usleep (unsigned long time) |
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MThreadInternal * | m_thread {nullptr} |
QRunnable * | m_runnable {nullptr} |
bool | m_prologExecuted {true} |
bool | m_epilogExecuted {true} |
Definition at line 32 of file gamescan.h.
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explicit |
Definition at line 23 of file gamescan.cpp.
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overridedefault |
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overridevirtual |
Runs the Qt event loop unless we have a QRunnable, in which case we run the runnable run instead.
Reimplemented from MThread.
Definition at line 29 of file gamescan.cpp.
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inline |
Definition at line 40 of file gamescan.h.
Referenced by GameScanner::doScan().
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inline |
Definition at line 41 of file gamescan.h.
Referenced by GameScanner::doScan().
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inline |
Definition at line 43 of file gamescan.h.
Referenced by GameScanner::finishedScan().
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staticprivate |
Definition at line 47 of file gamescan.cpp.
Referenced by updateDB().
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private |
Definition at line 58 of file gamescan.cpp.
Referenced by run().
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private |
Definition at line 99 of file gamescan.cpp.
Referenced by run().
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private |
Definition at line 128 of file gamescan.cpp.
Referenced by run().
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private |
Definition at line 172 of file gamescan.cpp.
Referenced by buildFileList(), updateDB(), and verifyFiles().
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private |
Definition at line 57 of file gamescan.h.
Referenced by buildFileList(), updateDB(), and verifyFiles().
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private |
Definition at line 59 of file gamescan.h.
Referenced by buildFileList(), and SetHandlers().
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private |
Definition at line 61 of file gamescan.h.
Referenced by buildFileList(), run(), updateDB(), and verifyFiles().
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private |
Definition at line 62 of file gamescan.h.
Referenced by run(), updateDB(), and verifyFiles().
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private |
Definition at line 63 of file gamescan.h.
Referenced by run(), and verifyFiles().
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private |
Definition at line 65 of file gamescan.h.
Referenced by SendProgressEvent(), and SetProgressDialog().
Definition at line 67 of file gamescan.h.
Referenced by getDataChanged(), and updateDB().