39 void run(
void)
override;
56 QString message = QString());
QList< GameHandler * > m_handlers
QList< RomInfo * > m_dbgames
void run(void) override
Runs the Qt event loop unless we have a QRunnable, in which case we run the runnable run instead.
void SetProgressDialog(MythUIProgressDialog *dialog)
~GameScannerThread() override=default
void SendProgressEvent(uint progress, uint total=0, QString message=QString())
bool getDataChanged() const
MythUIProgressDialog * m_dialog
void SetHandlers(QList< GameHandler * > handlers)
static void removeOrphan(int id)
GameScannerThread * m_scanThread
void doScan(QList< GameHandler * > handlers)
This is a wrapper around QThread that does several additional things.
static QList< GameHandler * > * handlers
QList< RomFileInfo > RomFileInfoList