MythTV
master
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This is the complete list of members for GameState, including all inherited members.
GameState()=default | GameState | |
GameState(const QString &n1, const QString &n2, const QString &a1, const QString &a2, int p, bool finished) | GameState | inline |
GameState(const ActiveGame &game, int p, bool finished) | GameState | inline |
getAbbrev1() | GameState | inline |
getAbbrev2() | GameState | inline |
getPeriod() const | GameState | inline |
getTeam1() | GameState | inline |
getTeam2() | GameState | inline |
getTextState() | GameState | inline |
isFinished() const | GameState | inline |
isValid() | GameState | inline |
m_abbrev1 | GameState | private |
m_abbrev2 | GameState | private |
m_finished | GameState | private |
m_period | GameState | private |
m_team1 | GameState | private |
m_team2 | GameState | private |
m_textState | GameState | private |
match(const QString &team1, const QString &team2) | GameState | inline |
matchAbbrev(const QString &a, const QString &b) | GameState | inline |
matchName(const QString &a, const QString &b) | GameState | inline |
setTextState(QString text) | GameState | inline |