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MythTV master
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This is the complete list of members for GameState, including all inherited members.
| GameState()=default | GameState | |
| GameState(const QString &n1, const QString &n2, const QString &a1, const QString &a2, int p, bool finished) | GameState | inline |
| GameState(const ActiveGame &game, int p, bool finished) | GameState | inline |
| getAbbrev1() | GameState | inline |
| getAbbrev2() | GameState | inline |
| getPeriod() const | GameState | inline |
| getTeam1() | GameState | inline |
| getTeam2() | GameState | inline |
| getTextState() | GameState | inline |
| isFinished() const | GameState | inline |
| isValid() | GameState | inline |
| m_abbrev1 | GameState | private |
| m_abbrev2 | GameState | private |
| m_finished | GameState | private |
| m_period | GameState | private |
| m_team1 | GameState | private |
| m_team2 | GameState | private |
| m_textState | GameState | private |
| match(const QString &team1, const QString &team2) | GameState | inline |
| matchAbbrev(const QString &a, const QString &b) | GameState | inline |
| matchName(const QString &a, const QString &b) | GameState | inline |
| setTextState(QString text) | GameState | inline |