#include <mythbackend/recordingextender.h>
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| GameState ()=default |
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| GameState (const QString &n1, const QString &n2, const QString &a1, const QString &a2, int p, bool finished) |
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| GameState (const ActiveGame &game, int p, bool finished) |
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bool | isValid () |
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QString | getTeam1 () |
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QString | getTeam2 () |
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QString | getAbbrev1 () |
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QString | getAbbrev2 () |
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QString | getTextState () |
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void | setTextState (QString text) |
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int | getPeriod () const |
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bool | isFinished () const |
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bool | matchName (const QString &a, const QString &b) |
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bool | matchAbbrev (const QString &a, const QString &b) |
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bool | match (const QString &team1, const QString &team2) |
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Definition at line 112 of file recordingextender.h.
◆ GameState() [1/3]
◆ GameState() [2/3]
GameState::GameState |
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const QString & |
n1, |
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const QString & |
n2, |
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const QString & |
a1, |
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const QString & |
a2, |
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int |
p, |
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bool |
finished |
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inline |
◆ GameState() [3/3]
GameState::GameState |
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const ActiveGame & |
game, |
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int |
p, |
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bool |
finished |
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◆ isValid()
bool GameState::isValid |
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◆ getTeam1()
QString GameState::getTeam1 |
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◆ getTeam2()
QString GameState::getTeam2 |
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◆ getAbbrev1()
QString GameState::getAbbrev1 |
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◆ getAbbrev2()
QString GameState::getAbbrev2 |
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◆ getTextState()
QString GameState::getTextState |
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◆ setTextState()
void GameState::setTextState |
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QString |
text | ) |
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◆ getPeriod()
int GameState::getPeriod |
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const |
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◆ isFinished()
bool GameState::isFinished |
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const |
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◆ matchName()
bool GameState::matchName |
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const QString & |
a, |
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const QString & |
b |
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◆ matchAbbrev()
bool GameState::matchAbbrev |
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const QString & |
a, |
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const QString & |
b |
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◆ match()
bool GameState::match |
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const QString & |
team1, |
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const QString & |
team2 |
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◆ m_team1
QString GameState::m_team1 |
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◆ m_team2
QString GameState::m_team2 |
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◆ m_abbrev1
QString GameState::m_abbrev1 |
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◆ m_abbrev2
QString GameState::m_abbrev2 |
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◆ m_textState
QString GameState::m_textState |
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◆ m_period
int GameState::m_period {0} |
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◆ m_finished
The documentation for this class was generated from the following file: