1#ifndef INTERACTIVESCREEN_H
2#define INTERACTIVESCREEN_H
24 void Close()
override;
void OptimiseDisplayedArea()
~InteractiveScreen() override=default
InteractiveScreen(MythPlayerUI *Player, MythPainter *Painter, const QString &Name)
Wrapper around QRect allowing us to handle percentage and other relative values for areas in mythui.
Screen in which all other widgets are contained and rendered.
virtual void SetArea(const MythRect &rect)