Go to the documentation of this file. 1 #ifndef MYTHNAVIGATIONOVERLAY_H
2 #define MYTHNAVIGATIONOVERLAY_H
MythMainWindow * m_mainWindow
MythUIButton * m_pauseButton
Screen in which all other widgets are contained and rendered.
An action (for this plugin) consists of a description, and a set of key sequences.
MythUIButton * m_muteButton
void AudioStateChanged(const MythAudioState &AudioState)
MythUIButton * m_unMuteButton
MythAudioState m_audioState
void PauseChanged(bool Paused)
MythNavigationOverlay(MythMainWindow *MainWindow, TV *Tv, MythPlayerUI *Player, const QString &Name, OSD *Osd)
void SendResult(int Result, const QString &Action)
A simple wrapper around audio state used to signal changes in the current state.
MythUIButton * m_playButton
bool keyPressEvent(QKeyEvent *Event) override
Key event handler.