1#ifndef MYTHNAVIGATIONOVERLAY_H
2#define MYTHNAVIGATIONOVERLAY_H
An action (for this plugin) consists of a description, and a set of key sequences.
A simple wrapper around audio state used to signal changes in the current state.
MythAudioState m_audioState
MythMainWindow * m_mainWindow
void SendResult(int Result, const QString &Action)
bool keyPressEvent(QKeyEvent *Event) override
Key event handler.
void PauseChanged(bool Paused)
MythNavigationOverlay(MythMainWindow *MainWindow, TV *Tv, MythPlayerUI *Player, const QString &Name, OSD *Osd)
MythUIButton * m_muteButton
void AudioStateChanged(const MythAudioState &AudioState)
MythUIButton * m_pauseButton
MythUIButton * m_unMuteButton
MythUIButton * m_playButton
Screen in which all other widgets are contained and rendered.