#include "mythvrr.h"
#include <QLibrary>
#include <tuple>
#include <memory>
#include "platforms/mythxdisplay.h"
Go to the source code of this file.
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| class | MythGSync |
| | A wrapper around NVidia GSync support (when using X11 and a Display Port connection). More...
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| class | MythNVControl |
| | A simple wrapper around libXNVCtrl - which is dynamically loaded on demand. More...
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| using | NVControl = std::shared_ptr< class MythNVControl > |
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| using | QueryTargetBinary = bool(*)(Display *, int, int, unsigned int, unsigned int, unsigned char **, int *) |
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| using | QueryScreenAttrib = bool(*)(Display *, int, unsigned int, unsigned int, int *) |
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| using | QueryTargetAttrib = bool(*)(Display *, int, int, unsigned int, unsigned int, int *) |
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| using | SetAttribute = void(*)(Display *, int, unsigned int, unsigned int, int) |
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◆ NVControl
◆ QueryScreenAttrib
◆ QueryTargetAttrib
◆ QueryTargetBinary
◆ SetAttribute
| using SetAttribute = void(*)(Display*,int,unsigned int,unsigned int,int) |