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#include "libmythbase/mythlogging.h"
#include "opengl/mythopenglcomputeshaders.h"
#include "opengl/mythopengltonemap.h"
Go to the source code of this file.
Macros | |
#define | LOC QString("Tonemap: ") |
#define | GL_SHADER_STORAGE_BUFFER 0x90D2 |
#define | GL_ALL_BARRIER_BITS 0xFFFFFFFF |
#define | GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 |
#define | GL_STREAM_COPY 0x88E2 |
#define | GL_WRITE_ONLY 0x88B9 |
#define LOC QString("Tonemap: ") |
Definition at line 6 of file mythopengltonemap.cpp.
#define GL_SHADER_STORAGE_BUFFER 0x90D2 |
Definition at line 9 of file mythopengltonemap.cpp.
#define GL_ALL_BARRIER_BITS 0xFFFFFFFF |
Definition at line 12 of file mythopengltonemap.cpp.
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 |
Definition at line 15 of file mythopengltonemap.cpp.
#define GL_STREAM_COPY 0x88E2 |
Definition at line 18 of file mythopengltonemap.cpp.
#define GL_WRITE_ONLY 0x88B9 |
Definition at line 21 of file mythopengltonemap.cpp.