MythTV
master
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#include <QString>
#include "libmythui/vulkan/mythcombobuffervulkan.h"
#include "libmythui/vulkan/mythshadervulkan.h"
Go to the source code of this file.
Macros | |
#define | DefaultVertex450 (VK_SHADER_STAGE_VERTEX_BIT | (1 << 6)) |
#define | DefaultFragment450 (VK_SHADER_STAGE_FRAGMENT_BIT | (1 << 7)) |
Variables | |
static const MythBindingMap | k450ShaderBindings |
static const MythShaderMap | k450DefaultShaders |
#define DefaultVertex450 (VK_SHADER_STAGE_VERTEX_BIT | (1 << 6)) |
Definition at line 23 of file mythshadersvulkan.h.
#define DefaultFragment450 (VK_SHADER_STAGE_FRAGMENT_BIT | (1 << 7)) |
Definition at line 24 of file mythshadersvulkan.h.
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Definition at line 26 of file mythshadersvulkan.h.
Referenced by MythShaderVulkan::MythShaderVulkan().
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Definition at line 43 of file mythshadersvulkan.h.
Referenced by MythShaderVulkan::MythShaderVulkan().