1#ifndef MYTHVISUALMONOSCOPEOPENGL_H
2#define MYTHVISUALMONOSCOPEOPENGL_H
9using VertexStateGL = std::pair<QOpenGLBuffer*, std::array<float,3>>;
MythRenderOpenGL * Initialise(QRect Area)
void Draw(QRect Area, MythPainter *, QPaintDevice *) override
QOpenGLShaderProgram * m_openglShader
MythVisualMonoScopeOpenGL(AudioPlayer *Audio, MythRender *Render, bool Fade)
~MythVisualMonoScopeOpenGL() override
QVector< VertexStateGL > VertexStatesGL
std::vector< float > Vertices
std::pair< QOpenGLBuffer *, std::array< float, 3 > > VertexStateGL