Go to the documentation of this file. 1 #ifndef AUDIOSETUPWIZARD_H
2 #define AUDIOSETUPWIZARD_H
20 const char *name =
nullptr)
25 bool Create(
void)
override;
31 void Load(
void)
override;
32 void Init(
void)
override;
MythUIButton * m_testSpeakerButton
MythUIButton * m_prevButton
void Init(void) override
Used after calling Load() to assign data to widgets and other UI initilisation which is prohibited in...
MythUIButtonList * m_audioDeviceButtonList
Screen in which all other widgets are contained and rendered.
AudioOutputSettings UpdateCapabilities(bool restore=true, bool AC3=false)
AudioSetupWizard(MythScreenStack *parent, MythScreenType *generalScreen, const char *name=nullptr)
bool Create(void) override
MythUICheckBox * m_ac3Check
QString m_lastAudioDevice
void Load(void) override
Load data which will ultimately be displayed on-screen or used to determine what appears on-screen (S...
bool keyPressEvent(QKeyEvent *event) override
Key event handler.
MythUICheckBox * m_dtsCheck
QVector< AudioOutput::AudioDeviceConfig > * m_outputlist
A checkbox widget supporting three check states - on,off,half and two conditions - selected and unsel...
~AudioSetupWizard() override
MythScreenType * m_generalScreen
MythUICheckBox * m_truehdCheck
AudioTestThread * m_testThread
MythUIButtonList * m_speakerNumberButtonList
MythUICheckBox * m_eac3Check
MythUIButton * m_nextButton
AudioOutputSettings UpdateCapabilitiesAC3(void)
void toggleSpeakers(void)
MythUICheckBox * m_dtshdCheck