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surf3d.cpp
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1#include <cstddef>
2#include <cstdio>
3#include <cstdlib>
4#include <cstring>
5
6#include "surf3d.h"
7
8#ifndef __cpp_size_t_suffix
10#endif
11
12void grid3d_free(grid3d **grid)
13{
14 (*grid)->surf.vertex.clear();
15 (*grid)->surf.svertex.clear();
16 delete *grid;
17 *grid = nullptr;
18}
19
20grid3d *grid3d_new (int sizex, int defx, int sizez, int defz, v3d center) {
21 int x = defx;
22 int y = defz;
23 auto *g = new grid3d;
24 surf3d *s = &(g->surf);
25 s->nbvertex = x*y;
26#ifdef __cpp_size_t_suffix
27 s->vertex.resize(1Z*x*y);
28 s->svertex.resize(1Z*x*y);
29#else
30 s->vertex.resize(1_Z*x*y);
31 s->svertex.resize(1_Z*x*y);
32#endif
33 s->center = center;
34
35 g->defx=defx;
36 g->sizex=sizex;
37 g->defz=defz;
38 g->sizez=sizez;
39 g->mode=0;
40
41 while (y) {
42 --y;
43 x = defx;
44 while (x) {
45 --x;
46 s->vertex[x+(defx*y)].x = (x-defx/2.0F)*sizex/defx;
47 s->vertex[x+(defx*y)].y = 0;
48 s->vertex[x+(defx*y)].z = (y-defz/2.0F)*sizez/defz;
49 }
50 }
51 return g;
52}
53
54//#undef HAVE_MMX
55#include "drawmethods.h"
56
57void surf3d_draw (surf3d *s, int color, int dist, int *buf, int *back, int W,int H) {
58 v2d v2 {};
59
60 for (int i=0;i<s->nbvertex;i++) {
61 V3D_TO_V2D(s->svertex[i],v2,W,H,dist);
62 int *p1 = buf + v2.x + (v2.y*static_cast<ptrdiff_t>(W));
63 [[maybe_unused]] int *p2 = back + v2.x + (v2.y*static_cast<ptrdiff_t>(W));
64 if ((v2.x>=0) && (v2.y>=0) && (v2.x<W) && (v2.y<H)) {
65 *p1 = color;
66 }
67 }
68}
69
70void grid3d_draw (grid3d *g, int color, int colorlow,
71 int dist, int *buf, int *back, int W,int H) {
72 v2d v2 {};
73 v2d v2x {};
74
75 for (int x=0;x<g->defx;x++) {
76 V3D_TO_V2D(g->surf.svertex[x],v2x,W,H,dist);
77
78 for (int z=1;z<g->defz;z++) {
79 V3D_TO_V2D(g->surf.svertex[(z*g->defx) + x],v2,W,H,dist);
80 if (((v2.x != -666) || (v2.y!=-666))
81 && ((v2x.x != -666) || (v2x.y!=-666))) {
82 draw_line(buf,v2x.x,v2x.y,v2.x,v2.y, colorlow, W, H);
83 draw_line(back,v2x.x,v2x.y,v2.x,v2.y, color, W, H);
85 }
86 v2x = v2;
87 }
88 }
89}
90
91void surf3d_rotate (surf3d *s, float angle) {
92 float cosa = NAN;
93 float sina = NAN;
94 SINCOS(angle,sina,cosa);
95 for (int i=0;i<s->nbvertex;i++) {
96 Y_ROTATE_V3D(s->vertex[i],s->svertex[i],cosa,sina);
97 }
98}
99
101 for (int i=0;i<s->nbvertex;i++) {
102 TRANSLATE_V3D(s->center,s->svertex[i]);
103 }
104}
105
106void grid3d_update (grid3d *g, float angle, const floatvec& vals, float dist) {
107 float cosa = NAN;
108 float sina = NAN;
109 surf3d *s = &(g->surf);
110 v3d cam = s->center;
111 cam.z += dist;
112
113 SINCOS((angle/4.3F),sina,cosa);
114 cam.y += sina*2.0F;
115 SINCOS(angle,sina,cosa);
116
117 if (g->mode==0) {
118 if (static_cast<int>(vals.size()) >= g->defx)
119 for (int i=0;i<g->defx;i++)
120 s->vertex[i].y = (s->vertex[i].y*0.2F) + (vals[i]*0.8F);
121
122 for (int i=g->defx;i<s->nbvertex;i++) {
123 s->vertex[i].y *= 0.255F;
124 s->vertex[i].y += (s->vertex[i-g->defx].y * 0.777F);
125 }
126 }
127
128 for (int i=0;i<s->nbvertex;i++) {
129 Y_ROTATE_V3D(s->vertex[i],s->svertex[i],cosa,sina);
130 TRANSLATE_V3D(cam,s->svertex[i]);
131 }
132}
static void draw_line(int *data, int x1, int y1, int x2, int y2, int col, int screenx, int screeny)
Definition: drawmethods.h:47
#define DRAWMETHOD_DONE()
Definition: drawmethods.h:41
static std::vector< uint32_t > back
Definition: goom_core.cpp:27
static uint32_t * p1
Definition: goom_core.cpp:28
static uint32_t * p2
Definition: goom_core.cpp:28
#define SINCOS(f, s, c)
Definition: mathtools.h:28
Definition: surf3d.h:17
int mode
Definition: surf3d.h:24
surf3d surf
Definition: surf3d.h:18
int defz
Definition: surf3d.h:22
int defx
Definition: surf3d.h:20
Definition: surf3d.h:9
std::vector< v3d > vertex
Definition: surf3d.h:10
v3d center
Definition: surf3d.h:14
int nbvertex
Definition: surf3d.h:12
std::vector< v3d > svertex
Definition: surf3d.h:11
Definition: v3d.h:14
Definition: v3d.h:10
float z
Definition: v3d.h:11
float y
Definition: v3d.h:11
void grid3d_update(grid3d *g, float angle, const floatvec &vals, float dist)
Definition: surf3d.cpp:106
void grid3d_free(grid3d **grid)
Definition: surf3d.cpp:12
void grid3d_draw(grid3d *g, int color, int colorlow, int dist, int *buf, int *back, int W, int H)
Definition: surf3d.cpp:70
grid3d * grid3d_new(int sizex, int defx, int sizez, int defz, v3d center)
Definition: surf3d.cpp:20
void surf3d_translate(surf3d *s)
Definition: surf3d.cpp:100
void surf3d_draw(surf3d *s, int color, int dist, int *buf, int *back, int W, int H)
Definition: surf3d.cpp:57
void surf3d_rotate(surf3d *s, float angle)
Definition: surf3d.cpp:91
std::vector< float > floatvec
Definition: surf3d.h:7
static floatvec vals
Definition: tentacle3d.cpp:21
#define V3D_TO_V2D(v3, v2, width, height, distance)
Definition: v3d.h:24
#define Y_ROTATE_V3D(vi, vf, sina, cosa)
Definition: v3d.h:41
#define TRANSLATE_V3D(vsrc, vdest)
Definition: v3d.h:51