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Public Member Functions | Private Attributes | List of all members
GamePlayerSetting Class Reference

#include <gamesettings.h>

Inheritance diagram for GamePlayerSetting:
Inheritance graph
Collaboration diagram for GamePlayerSetting:
Collaboration graph

Public Member Functions

 GamePlayerSetting (const QString &name, uint id=0)
 Settings for a game player. More...
void Save () override
bool canDelete () override
void deleteEntry () override
- Public Member Functions inherited from GroupSetting
 GroupSetting ()=default
void edit (MythScreenType *screen) override
void resultEdit (DialogCompletionEvent *) override
virtual void applyChange ()
void updateButton (MythUIButtonListItem *item) override
 This method is called whenever the UI need to reflect a change Reimplement this If you widget need a custom look. More...
- Public Member Functions inherited from StandardSetting
virtual void setLabel (QString str)
QString getLabel (void) const
virtual void setHelpText (const QString &str)
QString getHelpText (void) const
virtual void setName (const QString &name)
QString getName (void) const
StandardSettingbyName (const QString &name)
bool isVisible (void) const
bool isEnabled () const
bool isReadOnly () const
bool haveChanged ()
 Return true if the setting have changed or any of its children. More...
void setChanged (bool changed)
StandardSettinggetParent () const
virtual QString getValue (void) const
void SetDBValue (const QString &val) override
QString GetDBValue (void) const override
MythUIButtonListItemcreateButton (MythUIButtonList *list)
virtual void addChild (StandardSetting *child)
virtual void removeChild (StandardSetting *child)
virtual QList< StandardSetting * > * getSubSettings ()
virtual bool haveSubSettings ()
virtual void clearSettings ()
void clearTargetedSettings (const QString &value)
virtual void Load (void)
virtual void Open (void)
virtual void Close (void)
StorageGetStorage (void) const
void addTargetedChild (const QString &value, StandardSetting *setting)
void addTargetedChildren (const QString &value, std::initializer_list< StandardSetting * > settings)
void removeTargetedChild (const QString &value, StandardSetting *child)
virtual bool keyPressEvent (QKeyEvent *event)
void MoveToThread (QThread *thread)
- Public Member Functions inherited from StorageUser
virtual ~StorageUser ()=default

Private Attributes

PlayerId m_id

Additional Inherited Members

- Public Slots inherited from StandardSetting
virtual void setEnabled (bool enabled)
virtual void setReadOnly (bool readonly)
void setVisible (bool visible)
virtual void setValue (const QString &newValue)
virtual void setValue (int newValue)
virtual void childChanged (StandardSetting *)
- Signals inherited from StandardSetting
void valueChanged (const QString &newValue)
void valueChanged (StandardSetting *setting)
void ShouldRedraw (StandardSetting *setting)
void settingsChanged (StandardSetting *selectedSetting=nullptr)
void ChangeSaved ()
void helpTextChanged (const QString &newValue)
- Protected Member Functions inherited from StandardSetting
 StandardSetting (Storage *_storage=nullptr)
 ~StandardSetting () override
void setParent (StandardSetting *parent)
- Protected Attributes inherited from StandardSetting
QString m_settingValue
bool m_enabled {true}
bool m_readonly {false}
QString m_label
QString m_helptext
QString m_name
bool m_visible {true}

Detailed Description

Definition at line 25 of file gamesettings.h.

Constructor & Destructor Documentation

◆ GamePlayerSetting()

GamePlayerSetting::GamePlayerSetting ( const QString &  name,
uint  id = 0 

Settings for a game player.

Definition at line 305 of file gamesettings.cpp.

Member Function Documentation

◆ Save()

void GamePlayerSetting::Save ( )

Reimplemented from StandardSetting.

Definition at line 323 of file gamesettings.cpp.

◆ canDelete()

bool GamePlayerSetting::canDelete ( )

Reimplemented from GroupSetting.

Definition at line 32 of file gamesettings.h.

◆ deleteEntry()

void GamePlayerSetting::deleteEntry ( )

Reimplemented from GroupSetting.

Definition at line 330 of file gamesettings.cpp.

Member Data Documentation

◆ m_id

PlayerId GamePlayerSetting::m_id

Definition at line 36 of file gamesettings.h.

Referenced by deleteEntry(), GamePlayerSetting(), and Save().

The documentation for this class was generated from the following files: