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Public Member Functions | Private Attributes | List of all members
GamePlayerSetting Class Reference

#include <gamesettings.h>

Inheritance diagram for GamePlayerSetting:
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Collaboration diagram for GamePlayerSetting:
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Public Member Functions

 GamePlayerSetting (const QString &name, uint id=0)
 Settings for a game player. More...
 
void Save () override
 
bool canDelete () override
 
void deleteEntry () override
 
- Public Member Functions inherited from GroupSetting
 GroupSetting ()=default
 
void edit (MythScreenType *screen) override
 
void resultEdit (DialogCompletionEvent *) override
 
virtual void applyChange ()
 
void updateButton (MythUIButtonListItem *item) override
 This method is called whenever the UI need to reflect a change Reimplement this If you widget need a custom look. More...
 
- Public Member Functions inherited from StandardSetting
virtual void setLabel (QString str)
 
QString getLabel (void) const
 
virtual void setHelpText (const QString &str)
 
QString getHelpText (void) const
 
virtual void setName (const QString &name)
 
QString getName (void) const
 
StandardSettingbyName (const QString &name)
 
bool isVisible (void) const
 
bool isEnabled () const
 
bool isReadOnly () const
 
bool haveChanged ()
 Return true if the setting have changed or any of its children. More...
 
void setChanged (bool changed)
 
StandardSettinggetParent () const
 
virtual QString getValue (void) const
 
void SetDBValue (const QString &val) override
 
QString GetDBValue (void) const override
 
MythUIButtonListItemcreateButton (MythUIButtonList *list)
 
virtual void addChild (StandardSetting *child)
 
virtual void removeChild (StandardSetting *child)
 
virtual QList< StandardSetting * > * getSubSettings ()
 
virtual bool haveSubSettings ()
 
virtual void clearSettings ()
 
void clearTargetedSettings (const QString &value)
 
virtual void Load (void)
 
virtual void Open (void)
 
virtual void Close (void)
 
StorageGetStorage (void) const
 
void addTargetedChild (const QString &value, StandardSetting *setting)
 
void addTargetedChildren (const QString &value, std::initializer_list< StandardSetting * > settings)
 
void removeTargetedChild (const QString &value, StandardSetting *child)
 
virtual bool keyPressEvent (QKeyEvent *event)
 
void MoveToThread (QThread *thread)
 
- Public Member Functions inherited from StorageUser
virtual ~StorageUser ()=default
 

Private Attributes

PlayerId m_id
 

Additional Inherited Members

- Public Slots inherited from StandardSetting
virtual void setEnabled (bool enabled)
 
virtual void setReadOnly (bool readonly)
 
void setVisible (bool visible)
 
virtual void setValue (const QString &newValue)
 
virtual void setValue (int newValue)
 
virtual void childChanged (StandardSetting *)
 
- Signals inherited from StandardSetting
void valueChanged (const QString &newValue)
 
void valueChanged (StandardSetting *setting)
 
void ShouldRedraw (StandardSetting *setting)
 
void settingsChanged (StandardSetting *selectedSetting=nullptr)
 
void ChangeSaved ()
 
void helpTextChanged (const QString &newValue)
 
- Protected Member Functions inherited from StandardSetting
 StandardSetting (Storage *_storage=nullptr)
 
 ~StandardSetting () override
 
void setParent (StandardSetting *parent)
 
- Protected Attributes inherited from StandardSetting
QString m_settingValue
 
bool m_enabled {true}
 
bool m_readonly {false}
 
QString m_label
 
QString m_helptext
 
QString m_name
 
bool m_visible {true}
 

Detailed Description

Definition at line 26 of file gamesettings.h.

Constructor & Destructor Documentation

◆ GamePlayerSetting()

GamePlayerSetting::GamePlayerSetting ( const QString &  name,
uint  id = 0 
)
explicit

Settings for a game player.

Definition at line 311 of file gamesettings.cpp.

Member Function Documentation

◆ Save()

void GamePlayerSetting::Save ( )
overridevirtual

Reimplemented from StandardSetting.

Definition at line 329 of file gamesettings.cpp.

◆ canDelete()

bool GamePlayerSetting::canDelete ( )
inlineoverridevirtual

Reimplemented from GroupSetting.

Definition at line 33 of file gamesettings.h.

◆ deleteEntry()

void GamePlayerSetting::deleteEntry ( )
overridevirtual

Reimplemented from GroupSetting.

Definition at line 336 of file gamesettings.cpp.

Member Data Documentation

◆ m_id

PlayerId GamePlayerSetting::m_id
private

Definition at line 37 of file gamesettings.h.

Referenced by deleteEntry(), GamePlayerSetting(), and Save().


The documentation for this class was generated from the following files: