48 void NewPlayerDialog()
const;
49 void CreateNewPlayer(
const QString& name);
GamePlayerSetting(const QString &name, uint id=0)
Settings for a game player.
bool canDelete() override
void deleteEntry() override
virtual void setValue(const QString &newValue)
virtual QString getValue(void) const
QString GetGameTypeName(const QString &GameType)
QString GetGameTypeExtensions(const QString &GameType)