1#ifndef MYTHPLAYEREDITORUI_H
2#define MYTHPLAYEREDITORUI_H
28 bool DoRewindSecs (
float Seconds,
double Inaccuracy,
bool UseCutlist);
void RefreshEditorState(bool CheckSaved=false)
MythPlayerEditorUI(MythMainWindow *MainWindow, TV *Tv, PlayerContext *Context, PlayerFlags Flags)
bool HandleProgramEditorActions(const QStringList &Actions)
bool DoFastForwardSecs(float Seconds, double Inaccuracy, bool UseCutlist)
void EditorStateChanged(const MythEditorState &EditorState)
void HandleArbSeek(bool Direction)
void InitialiseState() override
QElapsedTimer m_editUpdateTimer
bool DoRewindSecs(float Seconds, double Inaccuracy, bool UseCutlist)
void DisableEdit(int HowToSave)
Leave cutlist edit mode, saving work in 1 of 3 ways.