6#define LOC QString("PlayerBase: ")
15 m_mainWindow(MainWindow),
17 m_render(MainWindow->GetRenderDevice()),
18 m_painter(MainWindow->GetPainter()),
19 m_display(MainWindow->GetDisplay())
25 LOG(VB_GENERAL, LOG_INFO,
LOC +
"Player state ready");
virtual void InitialiseState()
MythRender * GetRender() const
MythPlayerUIBase(MythMainWindow *MainWindow, TV *Tv, PlayerContext *Context, PlayerFlags Flags)
#define LOG(_MASK_, _LEVEL_, _QSTRING_)