MythTV master
mythplayeruibase.cpp
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1// MythTV
4#include "mythplayeruibase.h"
5
6#define LOC QString("PlayerBase: ")
7
14 : MythPlayer(Context, Flags),
15 m_mainWindow(MainWindow),
16 m_tv(Tv),
17 m_render(MainWindow->GetRenderDevice()),
18 m_painter(MainWindow->GetPainter()),
19 m_display(MainWindow->GetDisplay())
20{
21}
22
24{
25 LOG(VB_GENERAL, LOG_INFO, LOC + "Player state ready");
26}
27
29{
30 return m_render;
31}
virtual void InitialiseState()
MythRender * GetRender() const
MythRender * m_render
MythPlayerUIBase(MythMainWindow *MainWindow, TV *Tv, PlayerContext *Context, PlayerFlags Flags)
Control TV playback.
Definition: tv_play.h:156
#define LOG(_MASK_, _LEVEL_, _QSTRING_)
Definition: mythlogging.h:39
PlayerFlags
Definition: mythplayer.h:65
#define LOC