1#ifndef MYTHTRANSCODEPLAYER_H
2#define MYTHTRANSCODEPLAYER_H
bool TranscodeGetNextFrame(int &DidFF, bool &KeyFrame, bool HonorCutList)
void SetCutList(const frm_dir_map_t &CutList)
void SetTranscoding(bool Transcoding)
MythTranscodePlayer(PlayerContext *Context, PlayerFlags Flags=kNoFlags)
QMap< uint64_t, MarkTypes > frm_dir_map_t
Frame # -> Mark map.