Go to the documentation of this file. 1 #ifndef MYTHTRANSCODEPLAYER_H
2 #define MYTHTRANSCODEPLAYER_H
MythTranscodePlayer(PlayerContext *Context, PlayerFlags Flags=kNoFlags)
bool TranscodeGetNextFrame(int &DidFF, bool &KeyFrame, bool HonorCutList)
QMap< uint64_t, MarkTypes > frm_dir_map_t
Frame # -> Mark map.
void InitForTranscode(bool CopyAudio, bool CopyVideo)
bool WriteStoredData(MythMediaBuffer *OutBuffer, bool WriteVideo, std::chrono::milliseconds TimecodeOffset)
void SetTranscoding(bool Transcoding)
void SetCutList(const frm_dir_map_t &CutList)
long UpdateStoredFrameNum(long CurrentFrameNum)