Go to the documentation of this file. 1 #ifndef MYTHTRANSCODEPLAYER_H
2 #define MYTHTRANSCODEPLAYER_H
MythTranscodePlayer(PlayerContext *Context, PlayerFlags Flags=kNoFlags)
bool TranscodeGetNextFrame(int &DidFF, bool &KeyFrame, bool HonorCutList)
QMap< uint64_t, MarkTypes > frm_dir_map_t
Frame # -> Mark map.
bool GetRawAudioState() const
void InitForTranscode(bool CopyAudio, bool CopyVideo)
void SetRawAudioState(bool state)
bool GetRawVideoState() const
void SetRawVideoState(bool state)
void SetTranscoding(bool Transcoding)
void SetCutList(const frm_dir_map_t &CutList)