Go to the documentation of this file. 1 #ifndef PLAYERSETTINGS_H
2 #define PLAYERSETTINGS_H
17 bool Create(
void)
override;
35 #endif // PLAYERSETTINGS_H
MythUICheckBox * m_autoLookupCD
MythUIButtonList * m_resumeModeRadio
MythUIButton * m_saveButton
Screen in which all other widgets are contained and rendered.
bool Create(void) override
PlayerSettings(MythScreenStack *parent, const char *name=nullptr)
~PlayerSettings() override=default
MythUIButtonList * m_exitAction
A checkbox widget supporting three check states - on,off,half and two conditions - selected and unsel...
MythUIButtonList * m_resumeMode
MythUIButtonList * m_resumeModeEditor
MythUIButton * m_cancelButton
MythUIButtonList * m_jumpAction
MythUICheckBox * m_autoPlayCD