MythTV  master
playersettings.h
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1 #ifndef PLAYERSETTINGS_H
2 #define PLAYERSETTINGS_H
3 
8 
9 class PlayerSettings : public MythScreenType
10 {
11  Q_OBJECT
12 public:
13  explicit PlayerSettings(MythScreenStack *parent, const char *name = nullptr)
14  : MythScreenType(parent, name) {}
15  ~PlayerSettings() override = default;
16 
17  bool Create(void) override; // MythScreenType
18 
19 private:
28  MythUIButton *m_cancelButton {nullptr};
29 
30 private slots:
31  void slotSave(void);
32 
33 };
34 
35 #endif // PLAYERSETTINGS_H
unsigned int slots[4]
Definition: element.c:38
MythUIButtonList * m_resumeMode
MythUIButtonList * m_resumeModeRadio
A checkbox widget supporting three check states - on,off,half and two conditions - selected and unsel...
MythUIButton * m_cancelButton
MythUIButtonList * m_jumpAction
MythUICheckBox * m_autoLookupCD
MythUICheckBox * m_autoPlayCD
List widget, displays list items in a variety of themeable arrangements and can trigger signals when ...
A single button widget.
Definition: mythuibutton.h:21
PlayerSettings(MythScreenStack *parent, const char *name=nullptr)
bool Create(void) override
MythUIButtonList * m_exitAction
Screen in which all other widgets are contained and rendered.
~PlayerSettings() override=default
MythUIButtonList * m_resumeModeEditor
MythUIButton * m_saveButton