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GameUI Class Reference

#include <gameui.h>

Inheritance diagram for GameUI:
Inheritance graph
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Collaboration diagram for GameUI:
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Public Slots

void nodeChanged (MythGenericTree *node)
 
void itemClicked (MythUIButtonListItem *item)
 
void showImages (void)
 
void searchComplete (const QString &string)
 
void gameSearch (MythGenericTree *node=nullptr, bool automode=false)
 
void OnGameSearchListSelection (RefCountHandler< MetadataLookup > lookup)
 
void OnGameSearchDone (MetadataLookup *lookup)
 
void StartGameImageSet (MythGenericTree *node, QStringList coverart, QStringList fanart, QStringList screenshot)
 
void doScan (void)
 
void reloadAllData (bool dbchanged)
 
- Public Slots inherited from MythScreenType
virtual void Close ()
 
- Public Slots inherited from MythUIType
void LoseFocus ()
 
bool TakeFocus ()
 
void Activate ()
 
void Hide (void)
 
void Show (void)
 
void Refresh (void)
 
void UpdateDependState (bool isDefault)
 
void UpdateDependState (MythUIType *dependee, bool isDefault)
 

Public Member Functions

 GameUI (MythScreenStack *parentStack)
 
 ~GameUI () override=default
 
bool Create () override
 
void BuildTree ()
 
bool keyPressEvent (QKeyEvent *event) override
 Key event handler. More...
 
- Public Member Functions inherited from MythScreenType
 MythScreenType (MythScreenStack *parent, const QString &name, bool fullscreen=true)
 
 ~MythScreenType () override
 
bool inputMethodEvent (QInputMethodEvent *event) override
 Input Method event handler. More...
 
bool gestureEvent (MythGestureEvent *event) override
 Mouse click/movement handler, receives mouse gesture events from the QCoreApplication event loop. More...
 
void doInit (void)
 
void LoadInForeground (void)
 
bool IsInitialized (void) const
 Has Init() been called on this screen? More...
 
bool IsFullscreen (void) const
 
void SetFullscreen (bool full)
 
MythUITypeGetFocusWidget (void) const
 
bool SetFocusWidget (MythUIType *widget=nullptr)
 
virtual bool NextPrevWidgetFocus (bool up_or_down)
 
void BuildFocusList (void)
 
MythScreenStackGetScreenStack () const
 
virtual void aboutToHide (void)
 
virtual void aboutToShow (void)
 
bool IsDeleting (void) const
 
void SetDeleting (bool deleting)
 
bool IsLoading (void) const
 
bool IsLoaded (void) const
 
MythPainterGetPainter (void) override
 
- Public Member Functions inherited from MythUIComposite
 MythUIComposite (QObject *parent, const QString &name)
 
 ~MythUIComposite () override=default
 
virtual void SetTextFromMap (const InfoMap &infoMap)
 
virtual void ResetMap (const InfoMap &infoMap)
 
- Public Member Functions inherited from MythUIType
 MythUIType (QObject *parent, const QString &name)
 
virtual void Reset (void)
 Reset the widget to it's original state, should not reset changes made by the theme. More...
 
void AddChild (MythUIType *child)
 Add a child UIType. More...
 
MythUITypeGetChild (const QString &name) const
 Get a named child of this UIType. More...
 
MythUITypeGetChildAt (QPoint p, bool recursive=true, bool focusable=true) const
 Return the first MythUIType at the given coordinates. More...
 
QList< MythUIType * > * GetAllChildren (void)
 Return a list of all child widgets. More...
 
QList< MythUIType * > GetAllDescendants (void)
 
void DeleteChild (const QString &name)
 Delete a named child of this UIType. More...
 
void DeleteChild (MythUIType *child)
 Delete the given UIType if it is a child of this UIType. More...
 
void DeleteAllChildren (void)
 Delete all child widgets. More...
 
bool NeedsRedraw (void) const
 
void ResetNeedsRedraw (void)
 
void SetRedraw (void)
 
void SetChildNeedsRedraw (MythUIType *child)
 
bool CanTakeFocus (void) const
 Return if this widget can accept input focus. More...
 
void SetCanTakeFocus (bool set=true)
 Set whether this widget can take focus. More...
 
void SetFocusOrder (int order)
 
bool IsEnabled (void) const
 
void SetEnabled (bool enable)
 
bool MoveToTop (void)
 
bool MoveChildToTop (MythUIType *child)
 
void ActivateAnimations (MythUIAnimation::Trigger trigger)
 
QList< MythUIAnimation * > * GetAnimations (void)
 
virtual void Pulse (void)
 Pulse is called 70 times a second to trigger a single frame of an animation. More...
 
void Draw (MythPainter *p, int xoffset, int yoffset, int alphaMod=255, QRect clipRect=QRect())
 
void SetPosition (int x, int y)
 Convenience method, calls SetPosition(const MythPoint&) Override that instead to change functionality. More...
 
void SetPosition (QPoint point)
 
virtual void SetPosition (const MythPoint &point)
 
virtual MythPoint GetPosition (void) const
 
virtual void SetSize (QSize size)
 
virtual void SetMinSize (const MythPoint &size)
 Set the minimum size of this widget, for widgets which can be rescaled. More...
 
virtual QSize GetMinSize (void) const
 
virtual void SetArea (const MythRect &rect)
 
virtual void AdjustMinArea (int delta_x, int delta_y, int delta_w, int delta_h)
 Adjust the size of a sibling. More...
 
virtual void VanishSibling (void)
 
virtual void SetMinAreaParent (MythRect actual_area, MythRect allowed_area, MythUIType *child)
 Adjust the size of sibling objects within the button. More...
 
virtual void SetMinArea (const MythRect &rect)
 Set the minimum area based on the given size. More...
 
virtual MythRect GetArea (void) const
 If the object has a minimum area defined, return it, other wise return the default area. More...
 
virtual MythRect GetFullArea (void) const
 
virtual void RecalculateArea (bool recurse=true)
 
void ExpandArea (QRect rect)
 
virtual QRegion GetDirtyArea (void) const
 
bool IsVisible (bool recurse=false) const
 
virtual void SetVisible (bool visible)
 
void MoveTo (QPoint destXY, QPoint speedXY)
 
void AdjustAlpha (int mode, int alphachange, int minalpha=0, int maxalpha=255)
 
void SetAlpha (int newalpha)
 
int GetAlpha (void) const
 
virtual void mediaEvent (MythMediaEvent *event)
 Media/Device status event handler, received from MythMediaMonitor. More...
 
MythFontPropertiesGetFont (const QString &text) const
 
bool AddFont (const QString &text, MythFontProperties *fontProp)
 
void SetHelpText (const QString &text)
 
QString GetHelpText (void) const
 
void SetXMLLocation (const QString &filename, int where)
 
QString GetXMLLocation (void) const
 
void SetXMLName (const QString &name)
 
QString GetXMLName (void) const
 
bool IsDeferredLoading (bool recurse=false) const
 
void SetDeferLoad (bool defer)
 
virtual void LoadNow (void)
 Cause images in this and child widgets to be loaded. More...
 
bool ContainsPoint (QPoint point) const
 Check if the given point falls within this widgets area. More...
 
void SetPainter (MythPainter *painter)
 
void SetCentre (UIEffects::Centre centre)
 
void SetZoom (float zoom)
 
void SetHorizontalZoom (float zoom)
 
void SetVerticalZoom (float zoom)
 
void SetAngle (float angle)
 
void SetDependIsDefault (bool isDefault)
 
void SetReverseDependence (MythUIType *dependee, bool reverse)
 
void SetDependsMap (QMap< QString, QString > dependsMap)
 
QMap< QString, QString > GetDependsMap () const
 

Private Member Functions

void updateRomInfo (RomInfo *rom)
 
void clearRomInfo (void)
 
void edit (void)
 
void showInfo (void)
 
void ShowMenu (void) override
 
void searchStart (void)
 
void toggleFavorite (void)
 
void customEvent (QEvent *event) override
 
void createBusyDialog (const QString &title)
 
QString getFillSql (MythGenericTree *node) const
 
void fillNode (MythGenericTree *node)
 
void resetOtherTrees (MythGenericTree *node)
 
void updateChangedNode (MythGenericTree *node, RomInfo *romInfo)
 
void handleDownloadedImages (MetadataLookup *lookup)
 

Static Private Member Functions

static QString getChildLevelString (MythGenericTree *node)
 
static QString getFilter (MythGenericTree *node)
 
static int getLevelsOnThisBranch (MythGenericTree *node)
 
static bool isLeaf (MythGenericTree *node)
 

Private Attributes

bool m_showHashed {false}
 
bool m_gameShowFileName {false}
 
MythGenericTreem_gameTree {nullptr}
 
MythGenericTreem_favouriteNode {nullptr}
 
MythUIBusyDialogm_busyPopup {nullptr}
 
MythScreenStackm_popupStack {nullptr}
 
MythUIButtonTreem_gameUITree {nullptr}
 
MythUITextm_gameTitleText {nullptr}
 
MythUITextm_gameSystemText {nullptr}
 
MythUITextm_gameYearText {nullptr}
 
MythUITextm_gameGenreText {nullptr}
 
MythUITextm_gamePlotText {nullptr}
 
MythUIStateTypem_gameFavouriteState {nullptr}
 
MythUIImagem_gameImage {nullptr}
 
MythUIImagem_fanartImage {nullptr}
 
MythUIImagem_boxImage {nullptr}
 
MetadataDownloadm_query {nullptr}
 
MetadataImageDownloadm_imageDownload {nullptr}
 
GameScannerm_scanner {nullptr}
 

Additional Inherited Members

- Signals inherited from MythScreenType
void Exiting ()
 
- Signals inherited from MythUIType
void RequestUpdate ()
 
void RequestRegionUpdate (const QRect &)
 
void TakingFocus ()
 
void LosingFocus ()
 
void VisibilityChanged (bool Visible)
 
void Showing ()
 
void Hiding ()
 
void Enabling ()
 
void Disabling ()
 
void FinishedMoving ()
 
void FinishedFading ()
 
void DependChanged (bool isDefault)
 
- Static Public Member Functions inherited from XMLParseBase
static QString getFirstText (QDomElement &element)
 
static bool parseBool (const QString &text)
 
static bool parseBool (QDomElement &element)
 
static MythPoint parsePoint (const QString &text, bool normalize=true)
 
static MythPoint parsePoint (QDomElement &element, bool normalize=true)
 
static QSize parseSize (const QString &text, bool normalize=true)
 
static QSize parseSize (QDomElement &element, bool normalize=true)
 
static MythRect parseRect (const QString &text, bool normalize=true)
 
static MythRect parseRect (QDomElement &element, bool normalize=true)
 
static int parseAlignment (const QString &text)
 
static int parseAlignment (QDomElement &element)
 
static QBrush parseGradient (const QDomElement &element)
 
static QString parseText (QDomElement &element)
 
static MythUITypeGetGlobalObjectStore (void)
 
static void ClearGlobalObjectStore (void)
 
static void ParseChildren (const QString &filename, QDomElement &element, MythUIType *parent, bool showWarnings)
 
static MythUITypeParseUIType (const QString &filename, QDomElement &element, const QString &type, MythUIType *parent, MythScreenType *screen, bool showWarnings, QMap< QString, QString > &parentDependsMap)
 
static bool WindowExists (const QString &xmlfile, const QString &windowname)
 
static bool LoadWindowFromXML (const QString &xmlfile, const QString &windowname, MythUIType *parent)
 
static bool LoadBaseTheme (void)
 
static bool LoadBaseTheme (const QString &baseTheme)
 
static bool CopyWindowFromBase (const QString &windowname, MythScreenType *win)
 
- Protected Member Functions inherited from MythScreenType
 MythScreenType (MythUIType *parent, const QString &name, bool fullscreen=true)
 
void CopyFrom (MythUIType *base) override
 Copy this widgets state from another. More...
 
void CreateCopy (MythUIType *parent) override
 Copy the state of this widget to the one given, it must be of the same type. More...
 
bool ParseElement (const QString &filename, QDomElement &element, bool showWarnings) override
 Parse the xml definition of this widget setting the state of the object accordingly. More...
 
virtual void Load (void)
 Load data which will ultimately be displayed on-screen or used to determine what appears on-screen (See Warning) More...
 
virtual void Init (void)
 Used after calling Load() to assign data to widgets and other UI initilisation which is prohibited in Load() More...
 
void LoadInBackground (const QString &message="")
 
void ReloadInBackground (void)
 
void OpenBusyPopup (const QString &message="")
 
void CloseBusyPopup (void)
 
void SetBusyPopupMessage (const QString &message)
 
void ResetBusyPopup (void)
 
- Protected Member Functions inherited from MythUIType
 ~MythUIType () override
 
void customEvent (QEvent *event) override
 
virtual void DrawSelf (MythPainter *p, int xoffset, int yoffset, int alphaMod, QRect clipRect)
 
void AddFocusableChildrenToList (FocusInfoType &focusList)
 
void HandleAlphaPulse ()
 Handle one frame of an alpha (transparency) change animation. More...
 
void HandleMovementPulse ()
 Handle one frame of a movement animation. More...
 
int CalcAlpha (int alphamod) const
 
void ConnectDependants (bool recurse=false)
 
virtual void Finalize (void)
 Perform any post-xml parsing initialisation tasks. More...
 
- Static Protected Member Functions inherited from MythUIType
static int NormX (int width)
 
static int NormY (int height)
 
- Protected Attributes inherited from MythScreenType
bool m_fullScreen {false}
 
bool m_isDeleting {false}
 
QSemaphore m_loadLock {1}
 
volatile bool m_isLoading {false}
 
volatile bool m_isLoaded {false}
 
bool m_isInitialized {false}
 
MythUITypem_currentFocusWidget {nullptr}
 
FocusInfoType m_focusWidgetList
 
MythScreenStackm_screenStack {nullptr}
 
MythUIBusyDialogm_busyPopup {nullptr}
 
QRegion m_savedMask
 
- Protected Attributes inherited from MythUIType
QList< MythUIType * > m_childrenList
 
QMap< QString, QString > m_dependsMap
 
QList< QPair< MythUIType *, bool > > m_dependsValue
 
QList< int > m_dependOperator
 
bool m_visible {true}
 
bool m_hasFocus {false}
 
bool m_canHaveFocus {false}
 
bool m_enabled {true}
 
bool m_enableInitiator {false}
 
bool m_initiator {false}
 
bool m_vanish {false}
 
bool m_vanished {false}
 
bool m_isDependDefault {false}
 
QMap< MythUIType *, boolm_reverseDepend
 
int m_focusOrder {0}
 
MythRect m_area {0,0,0,0}
 
MythRect m_minArea {0,0,0,0}
 
MythPoint m_minSize
 
QRegion m_dirtyRegion {0,0,0,0}
 
bool m_needsRedraw {false}
 
UIEffects m_effects
 
int m_alphaChangeMode {0}
 
int m_alphaChange {0}
 
int m_alphaMin {0}
 
int m_alphaMax {255}
 
bool m_moving {false}
 
QPoint m_xyDestination {0,0}
 
QPoint m_xySpeed {0,0}
 
FontMapm_fonts {nullptr}
 
MythUITypem_parent {nullptr}
 
MythPainterm_painter {nullptr}
 
QList< MythUIAnimation * > m_animations
 
QString m_helptext
 
QString m_xmlName
 
QString m_xmlLocation
 
bool m_deferload {false}
 
QColor m_borderColor {Qt::black}
 

Detailed Description

Definition at line 25 of file gameui.h.

Constructor & Destructor Documentation

◆ GameUI()

GameUI::GameUI ( MythScreenStack parentStack)
explicit

Definition at line 48 of file gameui.cpp.

◆ ~GameUI()

GameUI::~GameUI ( )
overridedefault

Member Function Documentation

◆ Create()

bool GameUI::Create ( )
overridevirtual

Reimplemented from MythScreenType.

Definition at line 57 of file gameui.cpp.

◆ BuildTree()

void GameUI::BuildTree ( )

Definition at line 95 of file gameui.cpp.

Referenced by Create(), and reloadAllData().

◆ keyPressEvent()

bool GameUI::keyPressEvent ( QKeyEvent *  event)
overridevirtual

Key event handler.

Parameters
eventKeypress event

Reimplemented from MythScreenType.

Definition at line 180 of file gameui.cpp.

◆ nodeChanged

void GameUI::nodeChanged ( MythGenericTree node)
slot

Definition at line 215 of file gameui.cpp.

Referenced by BuildTree(), Create(), and updateChangedNode().

◆ itemClicked

void GameUI::itemClicked ( MythUIButtonListItem item)
slot

Definition at line 252 of file gameui.cpp.

Referenced by Create(), and customEvent().

◆ showImages

void GameUI::showImages ( void  )
slot

Definition at line 288 of file gameui.cpp.

Referenced by nodeChanged().

◆ searchComplete

void GameUI::searchComplete ( const QString &  string)
slot

Definition at line 298 of file gameui.cpp.

Referenced by searchStart().

◆ gameSearch

void GameUI::gameSearch ( MythGenericTree node = nullptr,
bool  automode = false 
)
slot

Definition at line 894 of file gameui.cpp.

Referenced by customEvent(), and keyPressEvent().

◆ OnGameSearchListSelection

void GameUI::OnGameSearchListSelection ( RefCountHandler< MetadataLookup lookup)
slot

Definition at line 947 of file gameui.cpp.

Referenced by customEvent().

◆ OnGameSearchDone

void GameUI::OnGameSearchDone ( MetadataLookup lookup)
slot

Definition at line 957 of file gameui.cpp.

Referenced by customEvent().

◆ StartGameImageSet

void GameUI::StartGameImageSet ( MythGenericTree node,
QStringList  coverart,
QStringList  fanart,
QStringList  screenshot 
)
slot

Definition at line 1002 of file gameui.cpp.

Referenced by OnGameSearchDone().

◆ doScan

void GameUI::doScan ( void  )
slot

Definition at line 1083 of file gameui.cpp.

Referenced by customEvent().

◆ reloadAllData

void GameUI::reloadAllData ( bool  dbchanged)
slot

Definition at line 1091 of file gameui.cpp.

Referenced by doScan().

◆ updateRomInfo()

void GameUI::updateRomInfo ( RomInfo rom)
private

Definition at line 312 of file gameui.cpp.

Referenced by nodeChanged().

◆ clearRomInfo()

void GameUI::clearRomInfo ( void  )
private

Definition at line 350 of file gameui.cpp.

Referenced by nodeChanged().

◆ edit()

void GameUI::edit ( void  )
private

Definition at line 375 of file gameui.cpp.

Referenced by customEvent(), and keyPressEvent().

◆ showInfo()

void GameUI::showInfo ( void  )
private

Definition at line 397 of file gameui.cpp.

Referenced by customEvent(), and keyPressEvent().

◆ ShowMenu()

void GameUI::ShowMenu ( void  )
overrideprivatevirtual

Reimplemented from MythScreenType.

Definition at line 418 of file gameui.cpp.

Referenced by keyPressEvent().

◆ searchStart()

void GameUI::searchStart ( void  )
private

Definition at line 452 of file gameui.cpp.

Referenced by keyPressEvent().

◆ toggleFavorite()

void GameUI::toggleFavorite ( void  )
private

Definition at line 485 of file gameui.cpp.

Referenced by customEvent(), and keyPressEvent().

◆ customEvent()

void GameUI::customEvent ( QEvent *  event)
overrideprivate

Definition at line 496 of file gameui.cpp.

◆ createBusyDialog()

void GameUI::createBusyDialog ( const QString &  title)
private

Definition at line 933 of file gameui.cpp.

Referenced by gameSearch().

◆ getFillSql()

QString GameUI::getFillSql ( MythGenericTree node) const
private

Definition at line 640 of file gameui.cpp.

Referenced by fillNode().

◆ getChildLevelString()

QString GameUI::getChildLevelString ( MythGenericTree node)
staticprivate

Definition at line 764 of file gameui.cpp.

Referenced by fillNode(), and getFillSql().

◆ getFilter()

QString GameUI::getFilter ( MythGenericTree node)
staticprivate

Definition at line 774 of file gameui.cpp.

Referenced by getFillSql().

◆ getLevelsOnThisBranch()

int GameUI::getLevelsOnThisBranch ( MythGenericTree node)
staticprivate

Definition at line 782 of file gameui.cpp.

Referenced by fillNode(), getFillSql(), and isLeaf().

◆ isLeaf()

bool GameUI::isLeaf ( MythGenericTree node)
staticprivate

Definition at line 791 of file gameui.cpp.

Referenced by edit(), itemClicked(), nodeChanged(), showInfo(), ShowMenu(), and toggleFavorite().

◆ fillNode()

void GameUI::fillNode ( MythGenericTree node)
private

Definition at line 796 of file gameui.cpp.

Referenced by nodeChanged().

◆ resetOtherTrees()

void GameUI::resetOtherTrees ( MythGenericTree node)
private

Definition at line 860 of file gameui.cpp.

Referenced by updateChangedNode().

◆ updateChangedNode()

void GameUI::updateChangedNode ( MythGenericTree node,
RomInfo romInfo 
)
private

Definition at line 881 of file gameui.cpp.

Referenced by customEvent(), handleDownloadedImages(), OnGameSearchDone(), and toggleFavorite().

◆ handleDownloadedImages()

void GameUI::handleDownloadedImages ( MetadataLookup lookup)
private

Definition at line 1046 of file gameui.cpp.

Referenced by customEvent().

Member Data Documentation

◆ m_showHashed

bool GameUI::m_showHashed {false}
private

Definition at line 73 of file gameui.h.

Referenced by BuildTree(), and getFillSql().

◆ m_gameShowFileName

bool GameUI::m_gameShowFileName {false}
private

Definition at line 74 of file gameui.h.

Referenced by Create(), and getFillSql().

◆ m_gameTree

MythGenericTree* GameUI::m_gameTree {nullptr}
private

Definition at line 76 of file gameui.h.

Referenced by BuildTree(), and resetOtherTrees().

◆ m_favouriteNode

MythGenericTree* GameUI::m_favouriteNode {nullptr}
private

Definition at line 77 of file gameui.h.

Referenced by BuildTree(), nodeChanged(), and updateChangedNode().

◆ m_busyPopup

MythUIBusyDialog* GameUI::m_busyPopup {nullptr}
private

Definition at line 79 of file gameui.h.

Referenced by createBusyDialog(), customEvent(), and OnGameSearchDone().

◆ m_popupStack

MythScreenStack* GameUI::m_popupStack {nullptr}
private

Definition at line 80 of file gameui.h.

Referenced by createBusyDialog(), and customEvent().

◆ m_gameUITree

MythUIButtonTree* GameUI::m_gameUITree {nullptr}
private

◆ m_gameTitleText

MythUIText* GameUI::m_gameTitleText {nullptr}
private

Definition at line 83 of file gameui.h.

Referenced by clearRomInfo(), Create(), and updateRomInfo().

◆ m_gameSystemText

MythUIText* GameUI::m_gameSystemText {nullptr}
private

Definition at line 84 of file gameui.h.

Referenced by clearRomInfo(), Create(), and updateRomInfo().

◆ m_gameYearText

MythUIText* GameUI::m_gameYearText {nullptr}
private

Definition at line 85 of file gameui.h.

Referenced by clearRomInfo(), Create(), and updateRomInfo().

◆ m_gameGenreText

MythUIText* GameUI::m_gameGenreText {nullptr}
private

Definition at line 86 of file gameui.h.

Referenced by clearRomInfo(), Create(), and updateRomInfo().

◆ m_gamePlotText

MythUIText* GameUI::m_gamePlotText {nullptr}
private

Definition at line 87 of file gameui.h.

Referenced by clearRomInfo(), Create(), and updateRomInfo().

◆ m_gameFavouriteState

MythUIStateType* GameUI::m_gameFavouriteState {nullptr}
private

Definition at line 88 of file gameui.h.

Referenced by clearRomInfo(), Create(), and updateRomInfo().

◆ m_gameImage

MythUIImage* GameUI::m_gameImage {nullptr}
private

Definition at line 89 of file gameui.h.

Referenced by clearRomInfo(), Create(), nodeChanged(), showImages(), and updateRomInfo().

◆ m_fanartImage

MythUIImage* GameUI::m_fanartImage {nullptr}
private

Definition at line 90 of file gameui.h.

Referenced by clearRomInfo(), Create(), nodeChanged(), showImages(), and updateRomInfo().

◆ m_boxImage

MythUIImage* GameUI::m_boxImage {nullptr}
private

Definition at line 91 of file gameui.h.

Referenced by clearRomInfo(), Create(), nodeChanged(), showImages(), and updateRomInfo().

◆ m_query

MetadataDownload* GameUI::m_query {nullptr}
private

Definition at line 93 of file gameui.h.

Referenced by gameSearch(), and OnGameSearchListSelection().

◆ m_imageDownload

MetadataImageDownload* GameUI::m_imageDownload {nullptr}
private

Definition at line 94 of file gameui.h.

Referenced by StartGameImageSet().

◆ m_scanner

GameScanner* GameUI::m_scanner {nullptr}
private

Definition at line 96 of file gameui.h.

Referenced by doScan(), and reloadAllData().


The documentation for this class was generated from the following files: