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43 bool automode =
false);
47 QStringList fanart, QStringList screenshot);
QString getFillSql(MythGenericTree *node) const
MythScreenStack * m_popupStack
static bool isLeaf(MythGenericTree *node)
void customEvent(QEvent *event) override
static QString getChildLevelString(MythGenericTree *node)
Image widget, displays a single image or multiple images in sequence.
void createBusyDialog(const QString &title)
void ShowMenu(void) override
void nodeChanged(MythGenericTree *node)
MythUIText * m_gameYearText
void StartGameImageSet(MythGenericTree *node, QStringList coverart, QStringList fanart, QStringList screenshot)
MythUIButtonTree * m_gameUITree
bool keyPressEvent(QKeyEvent *event) override
Key event handler.
Screen in which all other widgets are contained and rendered.
void itemClicked(MythUIButtonListItem *item)
void searchComplete(const QString &string)
MythGenericTree * m_gameTree
MythUIText * m_gamePlotText
void updateChangedNode(MythGenericTree *node, RomInfo *romInfo)
MythUIImage * m_gameImage
void gameSearch(MythGenericTree *node=nullptr, bool automode=false)
void reloadAllData(bool dbchanged)
void OnGameSearchDone(MetadataLookup *lookup)
MythUIText * m_gameGenreText
void OnGameSearchListSelection(RefCountHandler< MetadataLookup > lookup)
void handleDownloadedImages(MetadataLookup *lookup)
MythUIBusyDialog * m_busyPopup
MythUIText * m_gameSystemText
MythUIText * m_gameTitleText
All purpose text widget, displays a text string.
MythUIImage * m_fanartImage
GameUI(MythScreenStack *parentStack)
MetadataDownload * m_query
MetadataImageDownload * m_imageDownload
MythUIStateType * m_gameFavouriteState
void resetOtherTrees(MythGenericTree *node)
MythGenericTree * m_favouriteNode
static QString getFilter(MythGenericTree *node)
static int getLevelsOnThisBranch(MythGenericTree *node)
~GameUI() override=default
void toggleFavorite(void)
This widget is used for grouping other widgets for display when a particular named state is called....
void fillNode(MythGenericTree *node)
void updateRomInfo(RomInfo *rom)