1#ifndef MYTHPLAYERAUDIOUI_H
2#define MYTHPLAYERAUDIOUI_H
16 void RefreshAudioState();
20 void ChangeMuteState(
bool CycleChannels);
21 void ChangeVolume(
bool Direction,
int Volume);
24 void EnableUpmix(
bool Enable,
bool Toggle =
false);
25 void PauseAudioUntilBuffered();
26 void AdjustAudioTimecodeOffset(std::chrono::milliseconds Delta, std::chrono::milliseconds Value);
32 void SetupAudioGraph (
double VideoFrameRate);
33 void ClearAudioGraph ();
A simple wrapper around audio state used to signal changes in the current state.
Acts as the interface between the UI and the underlying AudioPlayer object.
AudioOutputGraph m_audioGraph
void AudioStateChanged(MythAudioState State)
virtual void InitialiseState()