MythTV  master
mythplayeraudioui.h
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1 #ifndef MYTHPLAYERAUDIOUI_H
2 #define MYTHPLAYERAUDIOUI_H
3 
4 // MythTV
7 #include "mythplayeroverlayui.h"
8 
10 {
11  Q_OBJECT
12 
13  signals:
14  void AudioStateChanged(MythAudioState State);
15 
16  public slots:
17  void RefreshAudioState();
18 
19  protected slots:
20  void InitialiseState() override;
21  void ChangeMuteState(bool CycleChannels);
22  void ChangeVolume(bool Direction, int Volume);
23  void ResetAudio();
24  void ReinitAudio();
25  void EnableUpmix(bool Enable, bool Toggle = false);
26  void PauseAudioUntilBuffered();
27  void AdjustAudioTimecodeOffset(std::chrono::milliseconds Delta, std::chrono::milliseconds Value);
28 
29  public:
30  MythPlayerAudioUI(MythMainWindow* MainWindow, TV* Tv, PlayerContext* Context, PlayerFlags Flags);
31 
32  const AudioOutputGraph& GetAudioGraph() const;
33  void SetupAudioGraph (double VideoFrameRate);
34  void ClearAudioGraph ();
35 
36  private:
37  Q_DISABLE_COPY(MythPlayerAudioUI)
38  void SetupAudioOutput(float TimeStretch);
39 
41 };
42 
43 #endif
MythPlayerAudioUI::m_audioGraph
AudioOutputGraph m_audioGraph
Definition: mythplayeraudioui.h:40
AudioOutputGraph
Definition: audiooutputgraph.h:14
TimeStretch
Definition: playgroup.cpp:93
PlayerFlags
PlayerFlags
Definition: mythplayer.h:64
MythPlayerUIBase::InitialiseState
virtual void InitialiseState()
Definition: mythplayeruibase.cpp:22
MythPlayerAudioUI
Acts as the interface between the UI and the underlying AudioPlayer object.
Definition: mythplayeraudioui.h:9
State
State
Definition: zmserver.h:68
MythPlayerOverlayUI
Definition: mythplayeroverlayui.h:7
mythplayeroverlayui.h
audiooutputgraph.h
volumebase.h
MTV_PUBLIC
#define MTV_PUBLIC
Definition: mythtvexp.h:15
PlayerContext
Definition: playercontext.h:49
MythAudioState
A simple wrapper around audio state used to signal changes in the current state.
Definition: mythplayerstate.h:47
MythMainWindow
Definition: mythmainwindow.h:28
TV
Control TV playback.
Definition: tv_play.h:152